package md.draw;

import javax.microedition.lcdui.Graphics;

import md.objects.GameObjects;

public class GamePainter {

	public final static void drawAll(Graphics g, int width, int height) {
		MapPainter.drawMap(g, width, height);
		//SpritePainter.drawEnemy(g, GameObjects.testEnemy);
		SpritePainter.drawWave(g, GameObjects.currentWave);
	}
	
}
